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NASDAQ · Electronic Gaming & Multimedia · USD

GCL Global Holdings Ltd (GCL) Stock Analysis

GCL Global Holdings Ltd (GCL) is a Electronic Gaming & Multimedia stock listed on NASDAQ and quoted in US Dollar.

Last Updated: October 21, 2026

GCL

$0.84

−$0.02 (−2.74%)

Oct 21, 2026 · Market close

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Price History

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GCL Key Statistics

As of Oct 21, 2026
Trading
Open
$0.83
Previous Close
$0.86
Day's Range
0.83–0.86
52-Week Range
0.38–2.15
Volume
34.02K
BetaHow much the share price moves relative to the wider market. 1.0 moves in line with it; above 1.0 swings more, below 1.0 less.
0.30
Valuation
Market Cap
$107.25M
P/E Ratio
unprofitable
P/S ratioMarket value divided by annual revenue. Useful for companies that are not yet profitable, where a P/E cannot be calculated.
0.45
EPS (ttm)Profit attributable to each share over the last twelve months.
−0.20
Financials (FY)
Revenue (FY)
$142.07M+45.66%
Net Income (FY)
$5.59M
Profit marginThe share of revenue left as profit after all costs and taxes.
−10.46%
Shares OutstandingThe total number of shares held by all investors. Market value is this figure multiplied by the share price.
128.01M
1-Year Return
−52.40%
Dividend and dates
Avg Volume
510.58K

Only metrics the company reports are shown. Data provided by Yahoo Finance via yfinance. Updated daily.

Key facts

As of October 21, 2026, GCL closed at $0.84, −52.40% over 1 year.

GCL Global Holdings Ltd (GCL) has a market capitalization of $107.25M.

In fiscal 2024, GCL reported revenue of $142.07M.

GCL Stock Return by Calendar Year

GCL Global Holdings Ltd (GCL) return since Apr 2022: what $10,000 became

1 year
$10,000 $4,760
−52.40%
3 years
$10,000 $787
−92.13%
Since Apr 2022
$10,000 $850
−91.50%

If you had invested $10,000 in GCL Global Holdings Ltd (GCL) at the close on April 20, 2022, the earliest close on record here, it would have been worth $850 at the close on October 21, 2026: −91.50% in total, −42.16% a year, over a partial period shorter than 10 years. A historical calculation from closing prices adjusted for splits and dividends, before fees and taxes.

Calendar-year returns computed from daily closing prices. Partial years are shown muted and marked with an asterisk.

YearReturn
2026 (partial year)−21.70%
2025−90.67%
2024+6.90%
2023+6.13%
2022 (partial year)+2.54%

As of October 21, 2026.

GCL Revenue and Earnings by Fiscal Year

FY ends March
Fiscal yearRevenueNet incomeNet margin
2024$142.07M$5.59M3.9%
2023$97.53M−$1.37M−1.4%
2022$77.44M$1.99M2.6%
2021$65.83M$4.56M6.9%
Fiscal yearRevenueGross profitOperating incomeNet incomeNet margin
2024$142.07M$21.24M$3.24M$5.59M3.9%
2023$97.53M$13.32M−$2.39M−$1.37M−1.4%
2022$77.44M$13.85M$3.60M$1.99M2.6%
2021$65.83M$10.58M$4.04M$4.56M6.9%

Annual figures as reported, in the company's reporting currency. As of March 31, 2025.

GCL Valuation vs Electronic Gaming & Multimedia Median

Median of 23 stocks
MetricGCLElectronic Gaming & Multimedia medianvs median
P/S ratio0.450.6329% below
Profit margin−10.46%−10.84%0.4 pts above

Medians across 23 Electronic Gaming & Multimedia stocks that report the metric. Medians, not averages, so one outlier cannot move them. As of October 21, 2026.

Recent News

News provided by third-party sources. Not financial advice.

Analysis

Data-derived

Company Overview

The market values GCL Global Holdings Ltd (GCL) at $107.25M. The company sits in the Communication Services sector, in the Electronic Gaming & Multimedia industry. Headcount on file is 331.

The 52-week range on file runs from $0.38 to $2.15. The most recent close on file for GCL is $0.84, dated October 21, 2026. That is −$0.02 (−2.74%) against the previous close. The latest close sits 119.9% above that 52-week low.

Financial Health

Fiscal 2024 revenue came to $142.07M. That is +45.66% against the prior fiscal year, when revenue was $97.53M. The same year closed with net income of $5.59M. Profit margin runs at −10.46%. That is 0.4 percentage points above the Electronic Gaming & Multimedia median of −10.84%. Trailing earnings per share are −0.2.

Across the 4 fiscal years on file, revenue moves from $65.83M in 2021 to $142.07M in 2024. Of those 4 years, 3 report positive net income.

Valuation Assessment

No trailing P/E applies: the last reported earnings figure is negative. The price-to-sales ratio is 0.45. On price-to-sales that is 28.51% below the Electronic Gaming & Multimedia median of 0.63. The medians here are taken across 23 Electronic Gaming & Multimedia companies that report the metric.

The reported beta is 0.3. Daily returns over the trailing 4 years annualize to a volatility of 118.42%. The trailing one-year total return is −52.40%. Across 3 years the annualized return works out at −57.15%.

Growth & Income

The record shows no dividend for GCL.

2026 is still running; the total return is −21.70% year to date. The strongest complete calendar year on file is 2024 at +6.90%; the weakest is 2025 at −90.67%. Of the 3 complete calendar years on file, 2 finished higher.

Peer Comparison

GCL Global Holdings Ltd (GCL) operates in the Electronic Gaming & Multimedia industry. Here is how it compares to its closest peers by market capitalization:

Company Ticker Market Cap P/E Ratio
GCL Global Holdings Ltd GCL $107.25M —
NetEase, Inc. NTES $78.75B 17.1
Take-Two Interactive Software, Inc. TTWO $38.55B —
Roblox Corporation RBLX $37.54B —

The Electronic Gaming & Multimedia industry average P/E ratio is 7.7x. GCL Global Holdings Ltd has no P/E ratio because it is not currently profitable.

Every figure above is read from this page's own data on each daily rebuild. Informational only, not financial advice. As of October 21, 2026.

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About GCL Global Holdings Ltd

GCL Global Holdings Ltd., together with its subsidiaries, develops, publishes, distributes, and markets video games and other entertainment content in Asia, Europe, the United States, and Latin America. The company operates through three segments: Distribution and Sale of PC and Console Games and IT Hardware and Computer Accessories; Game Publishing; and Video Marketing Campaign and Social Media Advertising Services. It also distributes IT hardware, computer accessories, gaming components, peripherals, data storage devices, smart technology and other consumer technology products; provides media and content advertising services for small and medium-sized enterprises, and government agencies; and operates a production studio and advertising agency. The company sells and distributes physical and digital copies of video games through physical retailers. The company is headquartered in Singapore.

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