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Roblox Corporation (RBLX) 股票分析

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Roblox Corporation

$46.00

$-2.16 (-4.49%)

最后更新: 2026年5月26日

价格走势

最新新闻

新闻由第三方来源提供。不构成投资建议。

分析

公司概述

Roblox Corporation operates as an immersive platform facilitating global connection and communication, providing the Roblox Client application for users to explore immersive experiences and Roblox Studio, a free toolset enabling developers to build and publish content. The company functions within the Communication Services sector, specifically the Electronic Gaming & Multimedia industry, positioning itself as a key infrastructure provider for user-generated interactive environments. With a market capitalization of $39.28B and an annual revenue of $4.89B, Roblox demonstrates significant scale supported by a workforce of 3065 employees. These valuation and revenue figures indicate that the market assigns substantial value to the platform's ecosystem, suggesting a dominant position in the digital entertainment space that relies on active creator engagement and network effects rather than traditional hardware sales.

财务健康

The company reported a trailing twelve-month revenue of $4.89B, yet recorded a net income of $-1,065,057,024 and an EBITDA of $-1,006,521,984. The substantial gap between positive revenue and significant negative net income reveals a heavy cost structure where operating expenses and non-operating costs exceed gross profits, a common characteristic in high-growth technology platforms prioritizing user acquisition and development tooling. Despite the negative accounting income, the company generated $1.02B in free cash flow, which provides essential financial flexibility to fund operations, invest in technology, and manage liquidity without relying on external financing. The gross margin stands at 23.8%, indicating that cost of goods sold consumes a significant portion of revenue, likely due to server costs and third-party developer payout obligations. The operating margin of -25.3% and profit margin of -21.8% further illustrate that operational expenses are aggressively high, suppressing profitability at the current scale. On the balance sheet, cash holdings of $3.06B exceed total debt of $1.80B, yet the debt-to-equity ratio is 480.75, reflecting a highly leveraged capital structure relative to equity. The current ratio of 0.95 indicates that current liabilities slightly exceed current assets, suggesting tight short-term liquidity conditions that require careful cash management. Return on Equity is -367.2% and Return on Assets is -9.2%, metrics that reveal management is currently generating negative returns on capital, a typical but critical phase for companies scaling a new business model before achieving sustained profitability.

估值评估

The trailing P/E ratio is listed as N/A due to negative earnings, while the forward P/E is -41.68, implying that the market expects earnings to remain negative in the near term or that valuation is currently based on non-earnings multiples. The price-to-book ratio is 99.52, indicating that the market values the company at nearly 100 times its book value, which suggests a massive premium assigned to intangible assets like the user base and intellectual property rather than tangible net worth. The price-to-sales ratio of 8.03 and an EV/EBITDA of -37.77 provide alternative valuation perspectives, showing that investors are pricing the stock based on revenue generation potential and strategic assets rather than current profitability. The 52-week high is $150.59 and the low is $50.28, providing a trading range where the current price point relative to these extremes defines investor sentiment and recent volatility. The beta of 1.67 indicates that the stock is 67% more volatile than the broader market, meaning price swings will be amplified relative to general market movements. These metrics collectively suggest a high-risk, high-potential-reward profile where valuation is disconnected from traditional earnings-based benchmarks.

Growth & Income

Revenue growth year-over-year is 43.2%, while earnings growth is N/A due to the absence of positive net income. This divergence implies that the company is scaling its top line rapidly but has not yet achieved profitability, meaning earnings are not growing in a traditional sense as the business absorbs heavy costs to fuel expansion. As a non-dividend payer with a 0.0% payout ratio, Roblox reinvests all available earnings and cash flow back into growth initiatives such as platform development and user engagement rather than distributing income to shareholders. The overall growth and income profile is characterized by aggressive revenue expansion coupled with significant cash burn, offering potential capital appreciation through scale but providing no current income yield for investors seeking dividend stability.

同行比较

Roblox Corporation (RBLX) 在电子游戏与多媒体行业运营。以下是其与市值最接近的同行的比较:

公司 代码 市值 市盈率
Roblox Corporation RBLX $34.48B N/A
NetEase, Inc. NTES $74.68B 15.0
Electronic Arts Inc. EA $50.43B 57.1
Take-Two Interactive Software, Inc. TTWO $40.97B N/A

电子游戏与多媒体行业平均市盈率为24.9倍。Roblox Corporation的市盈率为N/A。

本分析由AI生成,仅供参考,不构成投资建议。数据可能存在延迟或不准确。在做出投资决策之前,请务必进行自己的研究并咨询合格的财务顾问。

关于Roblox Corporation

Roblox Corporation operates an immersive platform for connection and communication in the United States and internationally. It offers Roblox Client, an application that allows users to explore immersive experience; Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate immersive experiences and other content; and Roblox Cloud, which provides services and infrastructure that power the platform. Roblox Corporation was incorporated in 2004 and is headquartered in San Mateo, California.

公司简介以英文显示。

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关键指标

市值
$34.48B
市盈率
N/A
52周最高
$150.59
52周最低
$40.15
平均成交量
10.75M
Beta系数
1.50

数据由Yahoo Finance通过yfinance提供。每日更新。

公司信息

交易所
NYSE
国家
United States
员工数
3,065