GCL Global Holdings Ltd (GCLWW) 株式分析
GCL Global Holdings Ltd
$0.04
+$0.01 (+60.00%)
最終更新日: 2026年5月26日
株価推移
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分析
企業概要
GCL Global Holdings Ltd. is engaged in the development, publication, distribution, and marketing of video games alongside other entertainment content across key regions including Asia, Europe, the United States, and Latin America. The company operates through three distinct segments, one of which is identified as the Distribution and Sale of PC and Console Games, while the second segment is referred to as Game. Although specific sector and industry classifications are not publicly disclosed for this entity, its operational scope clearly places it within the broader digital entertainment and media landscape. The company's current market capitalization stands at $417,450, reflecting a very small-scale enterprise structure relative to major public corporations. With an annual revenue of $189.89M and an employee count that is not disclosed, the financial data suggests a significant disparity between its reported top-line performance and its market valuation. This market cap figure of approximately $417,450, when contrasted with revenues nearing $190 million, indicates that the market assigns a minimal value to the company's earnings and cash generation capabilities, suggesting potential concerns regarding asset quality, liquidity, or future profitability that are not captured in the revenue stream alone.
財務健全性
The company reported a trailing twelve-month revenue of $189.89M, yet it generated only $1.00M in net income and an EBITDA of $-763,439, revealing a substantial gap between top-line sales and bottom-line profitability. This wide divergence indicates a cost structure where operating expenses or interest costs significantly erode gross profits before reaching the net income figure. The free cash flow stands at $-24,467,724, which signals a severe lack of financial flexibility and suggests the company is burning through cash reserves to fund its operations or strategic initiatives. Analyzing the margin structure, the gross margin is 13.2%, indicating that the company retains a modest portion of sales as gross profit before accounting for overhead. However, the operating margin of -6.7% and the profit margin of 0.5% demonstrate that general and administrative expenses, along with other costs, are consuming a large portion of the revenue, resulting in negligible net earnings. On the balance sheet, the company holds $19.34M in cash but carries $58.20M in debt, creating a net negative cash position. The debt-to-equity ratio is exceptionally high at 161.65, which characterizes the balance sheet as highly leveraged and potentially vulnerable to interest rate hikes or a downturn in business revenue. Despite this leverage, the current ratio of 1.31 suggests that the company maintains adequate short-term liquidity to cover its current liabilities with its current assets. Return on equity is calculated at 1.2%, while return on assets is -1.3%, metrics that collectively reveal management has struggled to generate returns sufficient to cover the cost of capital and operational expenses, pointing to inefficiencies in capital deployment.
バリュエーション評価
The trailing P/E ratio is not available, and the forward P/E ratio is also not available, which implies that traditional earnings-based valuation models cannot be applied due to the lack of consistent or projected profitability. The price-to-book ratio is 0.09, a figure that indicates the market is valuing the company at less than 10% of its book value, suggesting a significant discount that may reflect market skepticism regarding the quality of its assets or the sustainability of its business model. The price-to-sales ratio is 0.00, further reinforcing the market's reluctance to value the company based on its revenue generation capabilities. Additionally, the EV/EBITDA stands at -58.76, a negative multiple that typically arises when a company is operating at a loss, making enterprise value comparisons with profitable peers difficult and highlighting the company's financial distress. The stock has traded between a 52-week high of $0.05 and a 52-week low of $0.02, placing the current trading price within this historical range. Given the market cap of $417,450 and the absence of a specific share price in the provided data, the valuation context remains heavily influenced by the negative multiples and the disconnect between the $189.89M revenue and the tiny market cap. The beta of 0.42 indicates that the stock's price volatility is significantly lower than that of the broader market, meaning the stock price tends to move less than the overall market index.
Growth & Income
The revenue growth year-over-year is 93.9%, which is a substantial increase, yet the earnings growth year-over-year is not available due to the minimal net income of $1.00M. The lack of available earnings growth data, combined with the tiny net income relative to revenue, implies that while top-line sales are expanding rapidly, the bottom line is not keeping pace, likely due to the high operating expenses and negative EBITDA mentioned previously. The company does not pay dividends, as indicated by the absence of a dividend yield and payout ratio data. Consequently, the company reinvests its limited earnings and potentially its cash reserves into growth initiatives rather than distributing income to shareholders. The overall growth and income profile is characterized by rapid revenue expansion that is not currently translating into profitable growth or shareholder returns, leaving investors with a high-growth revenue stream that is offset by significant operational losses and a highly leveraged balance sheet.
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GCL Global Holdings Ltdについて
GCL Global Holdings Ltd., together with its subsidiaries, develops, publishes, distributes, and markets video games and other entertainment content in Asia, Europe, the United States, and Latin America. The company operates through three segments: Distribution and Sale of PC and Console Games; Game Publishing; and Video Marketing Campaign and Social Media Advertising Services. It offers a portfolio of digital and physical content to bridge cultures and audiences by introducing Asian-developed IP to a global audience across consoles, PCs, and streaming platforms, as well as media and content advertising services for small and medium-sized enterprises and government agencies. The company is headquartered in Singapore.
企業説明は英語で表示されています。
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- 時価総額
- N/A
- PER
- N/A
- 52週高値
- $0.05
- 52週安値
- $0.02
- 平均出来高
- 70.59K
- ベータ
- 0.26
データはYahoo Financeよりyfinance経由で提供。毎日更新。
企業情報
- 取引所
- NASDAQ
- 国
- Singapore